The Editor crashes when applying a Material with a Distance Cull Fade node to a Decal Actor. Fatal error: [Link Removed] [Line: 730] Missing uniform buffer at slot 2, stage SF_Pixel. Please check ...
Upon saving the level after creating the landscape and painting visibility, the editor crashes. When you restart the editor and load the level, you are greeted with a warning in the upper right corn ...
As described in the steps to reproduce, when exporting a selected binding somwehere in a sequence hierarchy into usd, the export yields an empty result when using 'selection only' option. The export ...
Crash when working with Dataless Mutable content. When selecting meshes in the instance, there is a crash in RegenerateImportedModels. ...
In NiagaraDataChannelData.cpp, FNiagaraDataChannelDataProxy::EndFrame enqueues a GPU readback for each entry in PendingGPUReadbackBuffers, but the corresponding FNiagaraGPUInstanceCountManager::Free ...
Hello, We've encountered a crash in UWidgetAnimation::CreateDirectorInstance when repeatedly switching resolutions. We've had it for a while but it's not until recently that we've found a consisten ...
In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...
Playing a Guides Groom Cache while Card Mesh LOD (Guide-Based) is active causes an assert in RunHairStrandsInterpolation_Cards when the renderer switches to Card LOD. Assert location:Plugins/Runtim ...
When using the Niagara Mesh Renderer with multiple mesh variants selected via MeshIndex, the number of TLAS instances allocated is NumParticles × NumMeshVariants and enabling the Path Tracer can ca ...
The expansion state of Animation Track properties is only saved when Section > Advanced is expanded or collapsed.` ...