SceneCaptureCube::PostActorCreated() fails compile

UE - Gameplay - Oct 26, 2015

SceneCaptureCube::PostActorCreated() is not set with "ENGINE_API" and causes compile errors when trying to use a class that inherits from SceneCaptureCube. ...

Using USceneCaptureComponentCube::UpdateContent() is not exposed and fails to compile

UE - Gameplay - Oct 26, 2015

Making a call to USceneCaptureComponentCube::UpdateContent() will cause the compile to fail with an unresolved symbol linking error. This is inconsistent with USceneCaptureComponent2D::UpdateConten ...

UnrealPak hangs when creating a pak file on Mac

UE - Platform - Apple - Oct 23, 2015

Reported by users and seen once by myself. For a project which can exhibit this see: https://udn.unrealengine.com/questions/265039/example-project-for-ios-build-hang-and-poor-modula.html ...

Landscape Components No Longer Editable after Undoing Component Deletion

UE - LD & Modeling - Terrain - Landscape - Oct 20, 2015

When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...

Properties missing from Japanese UI

UE - Editor - UI Systems - Localization - Oct 20, 2015

Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison: -Simulation Generates Hit Events -Phys Material Override -Use CCD (See attached screens ...

Event On Animation Finished for UMG does not fire off until a few seconds after the animation in complete

UE - Anim - Sequencer - Oct 19, 2015

The event "On Animation Finished" does not fire off until a few seconds after the animation is over. ...

Attempting to connect to Perforce source control causes a crash

Tools - Oct 16, 2015

Selecting Perforce from the list of source control options will cause the editor to crash. Crash Reporter [Link Removed] May also be the same as: [Link Removed] REGRESSION? Yes. Issue did not occ ...

Application crashes when blueprint contains a copied timeline

UE - Gameplay - Blueprint - Oct 15, 2015

Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...

Any Key input binding does not respond to any key presses

UE - Gameplay - Input - Oct 15, 2015

The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...