Reported by a user from Reflector. ...
FLinearTimecodeAudioCaptureCustomTimeStepImplementation::Init() asserts if no source device can be found. It should gracefully fail instead. ...
Translucent parts of a static mesh is still visible after setting to invisible and Hidden Shadow. Working as expected in 4.20 CL# 4369336, and 4753647 Found in 4.22 CL# 4660361 and 4.23 CL# 576279 ...
Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...
When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...
Regression. Function library saving crashes if it references to a string table entry. ...
Regression as of 4.22. When creating more than one layer in a Paper2DTilemapAsset, the tiles will not render correctly in the second layer. Please see the attached gif for an example. ...
In 4.20 movie scene sections changed how infinite sections worked, and some sections that could be infinite no longer had the capability. When converting the sections use the start and end time of t ...
Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...
When a user packages or launches onto tvOS it will be missing the thumbnail and the background banner. This may be a dupe of [Link Removed] but I have created this as this was confirmed to be worki ...