Deactivating and then reactivating the same GPU system will cause existing particles to die. ...
I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...
I was able to encounter these errors on the latest binary for 4.25.3 when doing a repro for a salesforce ticket. Here is the customers description:When importing the C++ ThirdPersonCharacter package ...
Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...
When the F5 key is pressed during the lunch of the application created by Test configuration, the application will crash. This depends on the project. No Crash: Third Person project, ShooterGame ...
OpenGL is supported but deprecated in 4.26 OpenGL4 is deprecated, you can comment this back in to add it to your targeted RHI list If you comment this back out you can package for Linux without an i ...
Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748). ...
When using nullrhi, the Texture->Resource variable in UAsyncTaskDownloadImage::HandleImageRequest is null and a crash occurs in WriteRawToTexture_RenderThread. ...
After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint. ...