ChaosCacheManager is not properly recording the state of each particle when toggling Fields and Anchor Fields in the scene.

UE - Runtime - Deformable - Oct 22, 2024

ChaosCacheManager is not properly recording the state of each particle when toggling Fields and Anchor Fields in the scene. During my investigations I've noticed that ChaosCacheManager does not reco ...

A GeometryCollection that was broken and is going through shrinking will reset the size of its particles if a second level is broken

UE - Runtime - Deformable - Oct 18, 2024

Might relate to issue [Link Removed] In Progress - "The Remove-On-Break feature, set on Fracture Mode on Geometry Collectio ...

Pressed event triggered after calling FlushPressedKeys while holding the button

UE - Gameplay - Input - Oct 2, 2024

This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...

Creating MaterialInstanceDynamic for a moving/crumbled geometry collection component, the rendering position is reset to the initial location

UE - Runtime - Deformable - Apr 23, 2024

Creating a MID makes the render state dirty and the engine will recreate a new scene proxy without the current attitude. This results in rendering the object in incorrect location. Here is a tempor ...

Logging out and then logging in as a new user results in slate creating multiple Slate User IDs

UE - Gameplay - Input - Jul 28, 2023

I believe this is happening because when you change your logged in user, the Slate Application will automatically create a new second slate user with an ID of 2. This is bad because the Slate App is ...

Rotation gesture inconsistent output

UE - Gameplay - Input - Jun 30, 2023

Rotation gesture input breaks on android. Not checked on ios/pc ...

Allow for Chords in the EnhancedInputUserSettings

UE - Gameplay - Input - Jun 23, 2023

Changed Constraints do not show up when enabling Show Only Modified Properties

UE - Runtime - Deformable - Nov 16, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Changed Constraints on a Static Mesh do not show up when enabling Show Only Modified Properties. ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...