When (unintentionally) trying to set one texture as the composite texture of another, which itself is the composite texture of the first, a stack overflow occurs leading to a crash: in UTexture::Pos ...
A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...
DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...
Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z) Description: When switching the viewport to a specific camera actor, any manual movement/rotation of the camera (via ...
Context: The Interchange Framework is Unreal Engine's import and export framework. When importing a mesh without collision, collision can be auto-generated. Problem: The problem is when importing s ...
Copying a PCGVolume beyond a level creates an instance that cannot be deleted. In UE5.5 or later, it is possible to delete the instance by pressing Cleanup button with Ctrl key (purge all components ...
If you request a SmartObject slot entrance location and require it to be navigable, it will return a result that does not include the node ref of the nav poly for the entrance to the slot. Instead i ...
Cash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true The licensee has reported: This crash happens because the DeferredShadingRenderer tries to extract the normal GBu ...
There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...
Within UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence we are experiencing an editor freeze when launching an MRQ render of sequences where a camera is unable to find a valid possessab ...