EnhancedInput Chorded Actions do not work on higher priority mappings

UE - Gameplay - Input - Aug 21, 2023

Reported from Prismatic: It appears that the Add Mapping Context function currently prioritizes low numbers over high numbers, which seems inconsistent with the function description and some parts ...

Customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject does not show in full blueprint editor

UE - Editor - Workflow Systems - Jun 18, 2023

A customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject will not show in full blueprint editor. I narrowed this down to the SKismetInspector::IsPropertyVisible method. The prope ...

UMovieSceneSequenceTickManager does not consider settings of Fixed Frame Rate

UE - Anim - Sequencer - Jun 15, 2023

Due to CL-20816478 UMovieSceneSequenceTickManager now calculates DeltaTime per Group instead of using DeltaSeconds directly. As a result, the FixedTimeFramerate in the project settings is being igno ...

Wrong shadows in VirtualTextures after rotations

UE - Rendering Architecture - May 23, 2023

Nanite flag is set to Enable for all static mesh materials when Nanite Tools is opened

UE - Graphics Features - Nanite - Apr 27, 2023

The expected result is that the Used with Nanite flag is enabled when Nanite is enabled in Nanite Tools. Currently, opening Nanite Tools enabled the flag even for non-Nanite meshes. ...

Some property of EditCondition and FRuntimeFloatCurve changes cannot be detected by GetOnFinishedChangingProperties

UE - Anim - Sequencer - Mar 31, 2023

We've received reports that you're not getting notifications when you change some properties on Sequencer keys. Specifically, I am not able to get notified in NotifyFinishedChangingProperties of SSt ...

Crash in Middle of PIE with Level sequences and MRQ running

UE - Anim - Runtime - Mar 6, 2023

Repro Rate: 5/5 Tested this a few times and the crash seems to come in at different intervals, some had the prestreaming almost finished, then would crash. Working on a video to show crash to add ...

Loading Duplicated Level via Python API Crashes Editor

UE - Editor - Workflow Systems - Feb 16, 2023

When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...

In Android, the UI does not fill the entire screen and there is an empty space

UE - Platform - Mobile - Jan 30, 2023

After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...

Ocean does not completely fill water zone in certain circumstances

UE - Graphics Tools - Terrain - Water - Jan 26, 2023

Issue reported in [Link Removed] by [Link Removed] 1. Add one component to the 8K Landscape. [Image Removed] 2. Adding Ocean will not render correctly. [Image Removed] [Image Removed] These ca ...