PakFiles: Unmounting PakFile while requests are still in progress causes assertion failure in UnMount

UE - Foundation - Mar 31, 2022

[Link Removed] Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an a ...

When using HasNativeMake or HasNativeBreak, the displayName of the structure property does not work properly.

UE - Gameplay - Blueprint Editor - Mar 31, 2022

When using HasNativeMake or HasNativeBreak, UK2Node_CallFunction is used instead of K2Node_BreakStruct, but UK2Node_CallFunction does not consider the property DisplayName. Collecting the propertie ...

Lighting Channels do not work with Forward Shading

UE - Rendering Architecture - Materials - Mar 28, 2022

Crashes when server travel during voice chat talk

UE - Online - Mar 23, 2022

The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...

Artifact on DOF foreground

UE - Graphics Features - Mar 22, 2022

Object blured in foreground with blur radius larger than there size cause artifact ...

Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Foundation - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

Event dispatchers show replication settings but don't support replication

UE - Gameplay - Blueprint Editor - Mar 18, 2022

We should ideally hide the setting, but at the very least we can make it a warning if you check it indicating it's not gonna do anything. [Link Removed] ...

MaterialExpressionLandscapeLayerBlend with material attributes as inputs, the output material attributes have wrong sizes

UE - Rendering Architecture - Materials - Mar 14, 2022

From the UDN ticket: When using MaterialExpressionLandscapeLayerBlend with material attributes as inputs, the output material attributes have wrong sizes: ie output Normal attribute cannot be conve ...

Gameplay Effect Modifiers with Target Tags are Applied Incorrectly

UE - Gameplay - Gameplay Ability System - Mar 9, 2022

If you have a Gameplay Effect that uses an Attribute Modifiers, and this modifier has Target Tags specified, the modifier is applied unexpectedly:Adding a Required tag on the Target, the modifier do ...