Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...
Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...
Grouped meshes appear to rotate when used in streaming levels. If the parent of the group has a rotation, it appears to pass this on to the rest of the group after the meshes are streamed in. As a n ...
This is a regression that was introduced alongside a memory optimization for Animation Blueprint assets. Suggested workarounds:Disable "Async Loading Thread Enabled" ORDisable Blueprint nativizati ...
HISM Component not rendering in a packaged game using Shipping configuration. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6317373 ...
When using Weld Simulated Bodies enabled AttachToComponent func, the child Primitive Component's BodyIstance ActorHandle is released. As a result, in BodyInstance.cpp, the judgment of FPhysicsComman ...
Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...
Adding local offset to Paper Flipbook in UE.4.22 results in rendering distortion. ...
Custom Delta Property NAK handling is done via Custom Delta Base States. Whenever we replicate a CDP, we have the implementing code return a Custom Delta Base State. However, before a CDP is ever re ...