Movie Render Queue shows different behavior when a sequencer window is opened

UE - Anim - Sequencer - MRQ - Nov 20, 2023

When running Movie Render Queue job for a sequence which uses FKControlRig and a sequencer window is opened, Track->ReplaceControlRig() is called every single frame, not only an initial frame. This ...

Cut & Paste in Sequencer breaks with Attach track

UE - Anim - Sequencer - Jan 15, 2025

Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...

Transforming keys in Sequencer changes the interpolation of the keys

UE - Anim - Sequencer - Dec 19, 2016

Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...

Opening a USD actor BP will crash if an instance of the USD actor's sequence is open

UE - Editor - Content Pipeline - USD - Apr 13, 2022

Opening the USD blueprint with its sequence open will crash the editor. ...

Sequencer 3D Trajectories run very slow on deep hierarchies

UE - Anim - Sequencer - Aug 27, 2018

Using a Level Sequence with deep hierarchies causes the FPS to drop to low numbers when they are all selected within the Sequence. This is a regression from 4.19.2 (CL-4033788). This issue was repo ...

Crash editing Landscape Splines with Level Sequence Open

Tools - Mar 6, 2017

A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...

Crash when opening a sequencer that has an actor with spring controller registered and play in editor

UE - Anim - Runtime - Mar 4, 2021

During end play in editor, there is an access violation referencing WorldSettings from SpringBone.  In the attached project, the character registered in the sequencer uses the "SpringController" no ...

Actor being moved via sequencer has inherited velocity that ignores play rate scale

UE - Anim - Sequencer - Nov 8, 2019

When an actor that can be stood on and jumped off of is moved in a sequencer it's inherited velocity doesn't scale with the Sequence play rate. If you jump in the opposite direction the cube is goin ...

Sequencer:The Spawned AnimBP variable is not changed during the second play

UE - Anim - Sequencer - Dec 14, 2018

The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...