The Format Text node may cause a crash when replacing existing hard-coded inputs with string table references. This looks to be dependent on whether or not the string table has been successfully use ...
Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...
This does not occur when attempting to repro using a template code project; testing on the same device. This crash occurred on an iPhone 6, v11.4 (A8) It did not occur on an iPhone X, v11.4 (A11 B ...
Crash when attempting to return to Main Menu when playing Shootergame in a New Editor Window. Unable to upgrade+test Shootergame in 4.22+ due to deprecation of Possess() and other compile errors. ...
Crash occurs when debugging blueprints when in a networked editor session. ...
An assert fails when opening the TM-ShaderModels map in QAGame with the -onethread argument. The crash does not occur on any other maps tested. Two other ensure occur before the assert, those issues ...
Alembic import transform is flipped on the Y axis and the scale is also rotated for its axis. I've attached a text asset similar to the users to easily identify the issue along with the source Max ...
Crash occurs when building the lighting with any Basic shape in the level. This crash occurs with Niagara plugin both enabled and disabled. This issue does not occur in 4.23 Issue only occurs on M ...
When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...
issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...