When adding a niagara system that reproduces a skeletal mesh and a skeletal mesh as components to a blueprint, the niagara system immediately updates its skeletal mesh to the most recently updated s ...
When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
Repro Rate: 3/3 This is a live issue that has been tested to occur in //UE5/Release-5.1 at CL 23058290. This is also confirmed to not be a regression since this issue also occurs in //UE5/Release- ...
Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...
This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...
Not a Regression. Tested in: //UE5/Release-5.0 CL 18747223 Source-GitHub //UE4/Release-4.27 CL 18319896 Binary User Description: "The crash test code is located at Source/HashBucketLockedBug/Pr ...
Clicking the compile button in the Blueprint editor resolves the error. ...
The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...