Compile Unreal Editor with Visual Studio 2022 can result in an error - Error executing cl.exe, tool returned code: STATUS_ACCESS_VIOLATION

UE - Core - Cpp Tools - UnrealBuildTool - Jan 17, 2023

Additional information in the comments. Potential work around if VS has a prompt suggesting installing addition components is to install:MSVC v143 - VS 2022 C++ Arm64 Build Tools(v14.33-17.3)MSVC v ...

Twinmotion sign-in error when attempting sign-in inside app

TM - Core - May 18, 2026

Reported in SF [Link Removed] Attempting to sign into Twinmotion from within the TM 2026.1 editor results in a consistent sign-in error using the sign-in buttons. Initial sign-in during launch whe ...

Initial overlaps aren't populated by BeginPlay

UE - Gameplay - Dec 18, 2019

Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...

Crash when deleting BindingOverrides if the target property is left open on the details panel

zComponent - Archive - Sep 22, 2023

Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...

HTML5 - View does not redraw properly after returning from Fullscreen

UE - Platform - Mobile - Apr 26, 2017

When returning from fullscreen mode, the view is redrawn as the resolution of windowed mode, but the camera's view only draws: what was the bottom left corner was when in fullscreen (quadrant 3). ...

Is Valid is true in PIE but prints false in package build

UE - Editor - UI Systems - May 18, 2017

When using the IsValid node inside of a Widget blueprint with the Widget as the selected asset, the string will print as true in the Editor, but prints as false in the packaged build of the game. ...

WidgetInteractionComponent Simulate Key Press/Release only works the first time

UE - Platform - XR - Oct 6, 2022

Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...

Editor Crashes when clicking on Transform(Modify) Bone node in Content Examples

OLD - Anim - Mar 4, 2015

Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...

[CrashReport] UE4Editor_Kismet!FBlueprintGlobalOptionsDetails::CanDeprecateBlueprint() [blueprintdetailscustomization.cpp:5127]

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...

Renaming Parent component to same name as a component in child causes crash from child blueprint

UE - Gameplay - Blueprint - Aug 1, 2017

Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child bluep ...