If I select certain objects over by the robot and saint statues, it creates a very weird, blurry floor. That floor causes motion controller lag and motion blur from the rays. ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...
When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...
When using full-screen mode on a optimus laptop the gama that is set for the system appears to be ignored and uses the default setting, even if it has been adjusted in Windows display calibration se ...
When creating a new actor at run-time through code, it's possible for RPC function to be called before the new actor's BeginPlay is called. ...
The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...
Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...
Users are reporting that a system pop up such as a timer or low memory is causing a hang and crash. ...
Re-importing animations from .fbx created in blender stops animation from correctly animating. ...