Crash when selecting Perforce in Source Control dialog box

Tools - Jun 13, 2016

Attempting to connect to perforce as the source control provider, the editor is crashing with listed callstack. ...

Data Table Enums Fail to import correctly

Tools - Jun 22, 2015

Enums are unusable in data tables for importing. They import solely as their default "zero" value (albeit with the name wrong - but that still "functions" fine). Sample enum: Dog, Cat, Bird Sample ...

Get Random Point in Radius is not deprecated, but marked to be deprecated

UE - AI - Jun 16, 2015

Get Random Point in Raduis is being replaced by Get Random Reachable Point in Raduis. In the code it is marked, commented and all but actually completely deprecated. Just needs to be pulled out com ...

Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.

UE - Editor - UI Systems - Localization - Jun 16, 2015

First one happens on a clear project without any localization settings ever made. Gather Text commandlet log has theese lines in it: [2015.06.16-13.21.56:396][ 0]LogInit:Display: SourceControl:Err ...

Using a Macro to access a variable from another Actor causes a crash in Standalone

UE - Gameplay - Blueprint - Jun 8, 2015

Using a Macro to access a variable from another Actor causes a crash in Standalone. This does not seem to affect any other preview in editor, nor packaged games. Reproduced in 4.7.6, 4.8 Preview 4, ...

AWorldSettings::FixupDeltaSeconds() is arbitrary and hardcoded

UE - Gameplay - Mar 4, 2016

FixupDeltaSeconds clamps delta time in a non-configurable way. ...

User's editor crashes when using a certain EditorLayout.ini

UE - Editor - UI Systems - Slate - Feb 16, 2016

The users editor crashes on open when changing the layout ...

After focus has switched to UMG the Arrow keys no longer function for moving the character until the user has return focus to the game

UE - Editor - UI Systems - Sep 17, 2015

If the user clicks a button they cannot move their character with the arrow keys. ...

Particles cannot be rotated in Local Space and behave erratically without local space

UE - Graphics Features - Oct 23, 2014

Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...

The tool top for the return pin on the "Get" node for an array always says that it is an integer

UE - Gameplay - Blueprint - Aug 18, 2015

The tool tip always reads "Item Integer" for the return pin on the "Get" node. ...