If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...
ICU for Android was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Android implementation. We should try and build ICU ag ...
ICU for Linux was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Linux implementation. We should try and build ICU again ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...
there is a wrong tooltip for Angular Damping option in the details panel for the Physics Handle, the tooltip describes it as Angular Stiffness. This issue is not a regression Versions Tested: 4.15. ...
Adding a dynamic binding and preforming a hot reload sometimes causes the binding to not be registered by class/blueprint instances that already exist in the world. Instances need to be replaced fr ...
This is an editor-only crash that's due to stack overflow/infinite recursion in UInheritableComponentHandler::FixComponentTemplateName(). We are recursively trying to rename other inherited componen ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...
This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...