Attempting to apply instance changes to blueprint after altering a struct array crashes editor

UE - Gameplay - Blueprint - Dec 14, 2015

Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...

Packaging for DLC with plugin multiple times causes failure due to file path length

When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...

GAS: Removing an AttributeSet followed by removing an active GameplayEffect results in client crash

UE - Gameplay - Gameplay Ability System - Aug 23, 2023

Gameplay Ability System Standalone: Removing an attribute set and then removing an active gameplay effect that has a modifier for an attribute from that set results in a crash. Currently, one must ...

[CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]

UE - Anim - Sequencer - May 16, 2022

Generated from CrashReporter ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...

Editor crash with virtual texture lightmaps enabled

UE - Platform - Mobile - Nov 30, 2020

Instanced subobject property values nested inside struct members are copied from default data at object initialization time, possibly leading to an EDL error at runtime.

UE - CoreTech - UObject - Aug 18, 2021

When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...

Collison and Simple Collision Mip Level Crash

UE - Graphics Tools - Terrain - Landscape - Mar 21, 2023

DiffuseIndirect_Lumen_3 parameter missing and causing crash with Screen Space reflections and Lumen Async Compute

UE - Graphics Features - Lumen - May 3, 2025

When the Reflection Method is set to Screen Space and Lumen reflections async compute is enabled Unreal will crash because DiffuseIndirect_Lumen_3 parameter missing, due to how DenoiserOutputs are o ...

Manipulating Morph Target on Master Component distorts Slave Components

OLD - Anim - Apr 1, 2016

Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...