The editor appears to freeze when PIE is set to run with 3 or more players and an Oculus is hooked up to the machine. As a note this issue occurs the second time that PIE is used. ...
After ~30 minutes, a scene with 3D UMG widgets will hiccup, briefly showing the steamVR background Attached Example project from User VRDropedFrame (4.19) + Example project I created AJ_VRWidgetPe ...
Webbrowser in Mobile devices gets most higher zorder in UMG. This is, as I belive, expected since it is running in native functions. But to meet behaviors in PC, making it to follow given zorder see ...
From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...
In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...
Enum data is not correctly setting names in the data table when pulling data from a .csv file. ...
In the destructible editor, the Custom Impact Resistance flag does not work. After adjusting the Impact Resistance value and then disabling it, user will see the same behavior. ...
When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...
Morph Target Normals not importing as expected when Normals are locked User's morph targets are creating strange normals when the normals are locked in Maya upon export Cannot find suitable workar ...
When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project. Tested in MAIN on CL-2 ...