Editor becomes unresponsive when Playing Editor with 3 or more players when an Oculus is hooked up

UE - Platform - XR - Jan 4, 2018

The editor appears to freeze when PIE is set to run with 3 or more players and an Oculus is hooked up to the machine. As a note this issue occurs the second time that PIE is used. ...

Steam VR hitch with 3d UMG Widgets

UE - Platform - XR - Jul 30, 2018

After ~30 minutes, a scene with 3D UMG widgets will hiccup, briefly showing the steamVR background Attached Example project from User VRDropedFrame (4.19) + Example project I created AJ_VRWidgetPe ...

zorder of Webbrowser in Mobile device is not same as in the PC

UE - Platform - Mobile - Jul 23, 2018

Webbrowser in Mobile devices gets most higher zorder in UMG. This is, as I belive, expected since it is running in native functions. But to meet behaviors in PC, making it to follow given zorder see ...

Details View loss of expansion state on container changes

UE - Gameplay - Blueprint Editor - Aug 3, 2020

From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...

Tooltip on Beam Source Name is incorrect

UE - Niagara - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...

Enumerators not setting data correctly in BP struct from .csv file

UE - Gameplay - Blueprint - Dec 24, 2014

Enum data is not correctly setting names in the data table when pulling data from a .csv file. ...

Custom Impact Resistance does not work

UE - Simulation - Physics - Destruction - Jul 14, 2015

In the destructible editor, the Custom Impact Resistance flag does not work. After adjusting the Impact Resistance value and then disabling it, user will see the same behavior. ...

Skylights not Updating in Blueprint Viewport

UE - Graphics Features - Sep 26, 2016

When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...

Morph Target Normals behaving strangely when deforming

UE - Editor - Content Pipeline - Import and Export - Aug 10, 2015

Morph Target Normals not importing as expected when Normals are locked User's morph targets are creating strange normals when the normals are locked in Maya upon export Cannot find suitable workar ...

Gear VR renders first frame non-stereo

UE - Platform - XR - Oct 1, 2015

When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project. Tested in MAIN on CL-2 ...