Crash: Opening Project Browser from Launcher with VR Mode auto-entry enabled with HMD active (worn)

UE - Editor - Workflow Systems - Apr 24, 2017

If you enable VR Mode auto entry, close the project, and then attempt to launch the engine again from the Binary launcher while the HMD is active (being Worn), the Project Browser will crash ...

Execute pin from the Input node of a Collapsed Graph does not show the flow of execution

UE - Gameplay - Blueprint Editor - Apr 24, 2017

The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...

Sound cue editor node connections only animate when the mouse is moving

UE - Audio - Apr 24, 2017

Also occurs in 4.15.2 so not a regression ...

Widget component does not update when setting widget class back to "None"

UE - Editor - UI Systems - Apr 24, 2017

Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...

[Feature Request] Improve the comment on the Finterp family of functions to better explain the parameters and maybe edge cases like what happens when speed is 0)

UE - Gameplay - Apr 24, 2017

Some users are finding the result of an interp speed of 0 for the FinterpTo node to be unexpected. The reasoning expressed is that if the speed is equal to 0 that there should be no change. This would ...

The Preferred Accessor setting in the Editor Preferences window only sets the setting for the current project instead of all projects using that Editor

Tools - Apr 24, 2017

Selecting Visual Studio 2017 as the preferred Source Code Editor in the Editor Preferences window only sets that preference for the current project, instead of making it a setting for any project us ...

Blueprint's location reset to 0, 0, 0 after being detached in a network environment

UE - Networking - Apr 24, 2017

Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...

Variable Reset on Child in level

UE - Gameplay - Blueprint - Apr 24, 2017

For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...

Black screen caused by depth of field on several mobile devices

UE - Platform - Mobile - Apr 24, 2017

DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...

Collapsing a local variable Get/Set node into a new function or macro will result in a BP compile error.

UE - Gameplay - Blueprint - Apr 21, 2017

We currently overlook local variables being collapsed into new function and/or macro graphs, where they are no longer in scope. Current workaround: Manually delete local variable "get" and "set" no ...