The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly. ...
The Create New Asset Section for applying an image to a brush is directly under the mouse after clicking on the dropdown. If the user simply clicks (and does not hold down the mouse button) they wil ...
Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Regression: Tested in UE5/Release-5.0, this issue does not occur so regression is yes. Reproducing this issue has a mixed reproduction rate. I have gotten the editor to crash when scaling the cube ...
This is a regression testing in //UE4/Release-5.0 CL#18319896 Assertion thrown when selecting the Input Preview arrow within a collapsed node within the Material Graph. ...
Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...
IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...