We've had a couple of reports of the recently added session/client id checks in the StatelessConnectHandlerComponent failing when using SteamSockets. The connections fail with the "Rejecting handsha ...
FMassArchetypeData::ExecutionFunctionForChunk is using wrong mappings while binding shared fragments. It's using RequirementMapping.ChunkFragments while it should use RequirementMapping.ConstSharedF ...
5.0:[Link Removed] 5.3:[Link Removed] Attached is a video of the two screenshots overlaid and lined up by their top edges. It appears that the Begin Play node (and others?) have more padding now, w ...
Generated from CrashReporter ...
There are two UDNs related to this issue. It makes the Path Tracer unusable with MGPU, with atmosphere enabled. I already have a one-line fix implemented and tested. The atmosphere scan line arti ...
The editor is crashing with the 5.1 Nvidia DLSS plugin enabled after performing PIE. This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/ ...
When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash. ...
FBox properties in the editor are not being saved. This appears to be a regression caused by CL# 21566516 that was missed due to there being no editable box types in the Epic codebase. ...