Crash closing animation blueprint after compile

OLD - Anim - Apr 11, 2017

Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...

Fbx Importer crash if answering no to the incompatible skeleton dialog

Tools - Apr 11, 2017

Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...

Engine level Plugins prevent content projects from cross-compile packaging on binary engine

UE - Foundation - Core - Apr 11, 2017

Content only (blueprint) projects are able to compile for Linux from Windows using a binary engine from the Lanucher. When a plugin is added to an engine for use across multiple projects, including ...

Map variable of split struct only has access to key value

UE - Gameplay - Apr 11, 2017

Map variable of split struct only has access to key value. User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used ...

Components defaults not updating on hot reload

UE - Gameplay - Blueprint - Apr 11, 2017

Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...

Blueprint Config Variables Not Being Set in Game Instance Classes

UE - Gameplay - Blueprint - Apr 11, 2017

Blueprint config variables in Game Instance classes do not appear to be set properly. This is unexpected behavior, as setting up a config variable in a native C++ Game Instance class works as expect ...

Tooltips spawn below content widget of a menu anchor within a menu anchor

UE - Editor - UI Systems - Slate - Apr 10, 2017

Tool tips will appear under the content of two nested menu anchors. This occurs because of the 'Should Defer Painting After Window Content' option, enabled by default. The second defer will cause co ...

Failed check() when placing large numbers in to a From Seconds node and print them to the screen

UE - Gameplay - Blueprint - Apr 10, 2017

Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...

Configure for Gear VR sets device install to internal only, needs to be auto per gear vr specifications.

UE - Platform - Mobile - Apr 10, 2017

This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...

Make/Break Struct node breaks for native structs after modifying the structure in a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Apr 10, 2017

Changing and compiling a custom struct in C++ will break behavior of Make/Break Struct nodes in blueprints if the blueprint is saved after the compile. Regression: No - blueprint fails to save afte ...