Particle disappears if it is using PSA_Velocity and setting custom time dilation 0

UE - Graphics Features - Dec 7, 2016

A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...

[Quartz][Device Swap] - Quartz Clock Stops when swapping Audio Output Device

UE - Audio - Quartz - May 2, 2022

When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...

Reimporting a static mesh will cause some values to be reset back to defaults

Tools - Jul 5, 2017

Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...

Movable point light disappeared by MinScreenRadiusForLights and appeared back looks deemed.

UE - Platform - Mobile - Jun 25, 2021

The movable point light is abnormally lit when it disappeared by the setting of r.MinScreenRadiusForLights rather than "Max draw distance" and appears back. After you disable and enable the "Affect ...

Ensure triggered with multiple AddInstance() calls for InstancedStaticMeshComponent

UE - Graphics Features - May 20, 2016

Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...

Content Examples: Blueprints_Overview Stand 1.7 Spark particle system does not fire from coin

Docs - Samples - Jan 19, 2017

During runtime, the red coin in Stand 1.7 on the Blueprints_Overview map of Content Examples should emit a large spark particle system 5 times. While investigating, I tried disabling "Use Fixed Rel ...

"Convert to Blueprint" removes ability to edit component properties

UE - Gameplay - Blueprint - Dec 4, 2018

As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...

Plugin cannot be created when adding the "-" character

UE - Foundation - Cpp Tools - Plugin System - Dec 15, 2022

Repro Rate: 10/10 This issue occurred in the live build of //UE5/Release-5.1 at CL 23058290. This was regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to not be a regres ...

ARKit- Camera Passthrough does not function in ARDebugCheck Packages targeted for Shipping

UE - Platform - XR - Apr 1, 2022

Repro Rate 5/5 Confirmed to be a regression. Regression tested in //UE4/Release-4.27 at CL 18319896 and it did not occur. This was tested on a prepackaged project for compat testing. Only a black ...

Max Angular Velocity Value Being Reset

UE - Gameplay - Jun 6, 2016

The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint. Found in 4.12 binary, reproduced in Main CL 2994701. Could not reproduce in 4. ...