After creating an editor asset of a custom DataAsset class, if changes are made to to the class and hot reloaded, the editor will crash on close if the editor asset is not saved after the hot reload ...
Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
Editor session crashes applying Built Lighting in a level containing Static Foliage. Note: this crash does not occur if the Instanced Foliage Mesh has mobility set to "Movable" within the Foliage D ...
This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...
A licensee is reporting a crash where loading a sublevel that contains an actor with a child actor component can cause a crash. After speaking to Marc Audy, this seems to be related to the initializ ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
If a custom AIController class defines an AISenseConfig_Sight pointer, creating a blueprint of this class and attempting to edit values in the drop down for the array elements causes the editor to c ...
When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...