Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...
Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...
The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer. I want to note that Cubemap assignment in the Skylight does work. I checked this just to make s ...
Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...
When launching for HTML 5 and using a texture or image that is not a power of two in size the texture does not pan correctly, instead of panning as expected, the material clamps and will remain that ...
The editor is crashing when trying to open a material function that the user provided. User Quote: One of my material functions crashes the engine when I open the editor for it. It works fine, I ...
While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered a crash when deleting, undoing, then re-deleting the NavMeshBoundsVolume and RecastNavMesh.UE_LOG(LogObj, Fatal,TEXT("Renamin ...
there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...
When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of ...