[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

UE - Graphics Features - Mar 30, 2017

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...

Trying to load a missing map causes a crash in a packaged game

UE - Gameplay - Blueprint - Mar 30, 2017

This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...

Particle Bounds Don't Update Correctly After Moving Particle Component Via BP

UE - Graphics Features - Mar 30, 2017

It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...

Setting Simulate Physics on a Non-Root Component in a Replicated Actor Causing Offset on Client

UE - Networking - Mar 30, 2017

Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...

High Quality Lights Do Not Move With Local Space Particles Correctly

UE - Niagara - Mar 29, 2017

High quality particle lights won't behave as expected under these conditions.A particle system component has its relative location offset in blueprintThe particle system is using local spaceThe ligh ...

Google VR Freezes up when touching a text box

UE - Platform - XR - Mar 29, 2017

Google VR Freezes up when touching a text box This was tested on the Google Pixel XL ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Animation System relies on FindFunctionByName which is not thread safe.

OLD - Anim - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...

Crash When Using Kill Box/Kill Height With Ribbon Emitter

UE - Niagara - Mar 29, 2017

Ribbon type particles seem to crash the engine if they enter a killbox. This reproduces 8/10 times on the first attempt, you may need to play with the kill box placement (left corner and right corne ...

UE4Editor crashes while closing on Ubuntu 14.04

UE - Platform - Linux - Mar 29, 2017

UE4Editor crashes when closing on the Ubuntu 14.04 machine. I do not see this issue on my Ubuntu 16.04 machine. ...