This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...
This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...
It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...
Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...
High quality particle lights won't behave as expected under these conditions.A particle system component has its relative location offset in blueprintThe particle system is using local spaceThe ligh ...
Google VR Freezes up when touching a text box This was tested on the Google Pixel XL ...
A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...
Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...
Ribbon type particles seem to crash the engine if they enter a killbox. This reproduces 8/10 times on the first attempt, you may need to play with the kill box placement (left corner and right corne ...
UE4Editor crashes when closing on the Ubuntu 14.04 machine. I do not see this issue on my Ubuntu 16.04 machine. ...