Clone the GitHub repo for 4.15.1, run setup, gpf, then build UE4. Fails to compile due to metal errors. It would be nice if we could produce a warning if the compiler being used is newer than what ...
The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...
Alembic files imported come in with blocky UVs. Attached is a zip with the files and pictures that show the issue. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...
Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...
Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...
In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...
Listen servers that do not have a microphone hooked up are dropping clients that do have microphones when the client attempts to transmit voice. The log contains the following errors: [2017.03.28- ...
Reflections not showing in Panoramic Capture images. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420). ...
Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...
A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 23901901 ...