[CrashReport] Crash related to lack of disk space - FShaderCompileThreadRunnable::WriteNewTasks()

UE - Rendering Architecture - RHI - Sep 10, 2015

Sent in the unattended mode4.9- In this crash I was trying to do a LOD only build. Originally it was a full build but after four crashes that way I clicked just LOD to see if it would work on its? own ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::FinishDestroy() [editorengine.cpp:857]

Tools - Mar 28, 2016

Error message: Assertion failed: PlayWorld == NULL [Link Removed] [Line: 854] Source Context:842 void UEditorEngine::BroadcastObjectReimported(UObject* InObject) 843 { 844 ...

[CrashReport] UE4Editor_VisualStudioSourceCodeAccess!TComPtr<IDispatch>::operator->() [compointer.h:107]

Tools - Mar 27, 2017

*This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: RawPointer != n ...

[CrashReport] UE4Editor_UMG!UButton::SynchronizeProperties() [button.cpp:62]

UE - Editor - UI Systems - Sep 7, 2017

This is an infrequent but longstanding crash that has occurred since at least 4.13 and affected more than 350 users. User DescriptionsI using widget bp. I Try moving blur mistake same time press ct ...

FBX Camera Import into Sequencer - Scale Does Not Apply to Scene-Dependent Attributes (e.g., Focus Distance)

UE - Anim - Sequencer - May 1, 2025

When importing an FBX camera into a Level Sequence via the FBX Import dialog, we rely heavily on the Import Uniform Scale and Convert Scene Unit options for DCC interoperability. These settings ...

LIVE: EDITOR: CRASH: Editor crashes on iPad4 when attempting to draw a texture that is 2048x1536

UE - Platform - Mobile - Oct 14, 2014

Build: 4.5.0-2316912 Description: .exe crashes on iPad4 when attempting to draw a 2048x1536 texture to the HUD Frequency: 2/2 Repro: [Reproduced Internally] 1. Download attached texture file. 2. Ope ...

Using the BuildGraph to create an installed binary build of the Engine will fail if Simplygon is not installed.

UE - Foundation - Horde - BuildGraph - Oct 13, 2016

A user reported that attempting to create an installed binary build of the Engine using BuildGraph will fail. This seems to be because we include the UE Simplygon implementation, but do not disable ...

[CrashReport] UE4Editor_Engine!FAVIWriterWin::Initialize() [aviwriter.cpp:239]

UE - Anim - Sequencer - May 24, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...

UnkownRef Mips can cause TextureStreaming peaks during loading

UE - Graphics Features - Mar 27, 2023

UnkownRef Mips is meant to fix/workaround the problem where some textures are used for rendering but they don't have any component references them (such as texture used by PP effects) These UnkownR ...

Horde server fails to build Docker image

UE - Foundation - Horde - Server - Apr 1, 2025

If you attempt to build the Horde server Docker image right now it fails unless you have some of the layers cached or a nuget proxy/cache that has cached some packages. JetBrains have renamed their ...