[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

Editor crashes if an interface array variable is reset in the Detail's Pane

UE - Gameplay - Blueprint - Apr 27, 2016

The editor will crash if an array of interfaces is reset using the "reset values" button (yellow arrow) in the Detail's Pane of the editor. Frequency: 4/4 Crashreporter: N/A Regression? (No), is ...

Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...

Project breaks if Online Subsystem plugin is disabled

UE - Foundation - Core - Apr 25, 2017

Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...

Audio volume values get reset

UE - Anim - Sequencer - Aug 9, 2017

Also confirmed in 4.22 Main @ CL 4413632 ...

Alembic Import with empty first frame will cause the editor to crash

UE - Gameplay - Aug 10, 2016

The editor will crash when importing an Alembic file with an empty first frame. ...

Contact shadows bug in splitscreen

UE - Graphics Features - Dec 11, 2024

Screen Space shadows do not check the view boundary. This can cause extra shadows in split screen, as one view can cast shadows in another view. ...

Crash when calling UPoseableMeshComponent::CopyPoseFromSkeletalComponent() from Actor's Tick while unregistering

UE - Anim - Runtime - Apr 26, 2023

Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...

Infrequent WaitingTask->IsCompleted crash related to FNiagaraSubmixListener closing QAGame -game

UE - Audio - Submixes - Jan 5, 2022

Infrequent WaitingTask->IsCompleted crash related to FNiagaraSubmixListener closing QAGame -game Unsure if related to [Link Removed] it was spawned from a group of oodle crashes and this is distinc ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...