Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed] Closed . We have verified this issue with U ...

Chaos Cloth - Fictitious Angular Scale is acting up when the cloth is teleported

UE - Runtime - Simulation - Apr 30, 2024

The Fictitious Angular Scale is still having an effect when the cloth is teleported.  Also it shouldn't have any effects when the velocity scale is set to 1 (as per tooltip documentation) but it doe ...

Chaos Vehicles - Wheel physics bounds staying in spawn location on server

UE - Runtime - Simulation - Jun 9, 2023

Vehicle wheel shapes on the server appear to detach from the vehicle and remain at their spawn point when running a networked game. The clients physics representation is ok and as expected, i.e. whe ...

Calling a blueprint function library within a blueprint prevents blueprint from being saved

UE - Gameplay - Blueprint - Mar 25, 2015

Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...

Add Movement Input does not work on any pawn that is not controlled by the player

UE - Gameplay - Player Movement - Oct 13, 2015

Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...

"If" node in material editor still reads ">=" input, it should read ">"

UE - Graphics Features - Nov 18, 2014

In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...

LIVE: Editor crashes when attempting to use erosion tool on landscape (4.6 preview)

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2014

The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...

AvfMedia: Many file types supported on macOS and iOS are reported as not supported in UE4

Media Framework - Sep 6, 2016

See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...

Cannot delete Notifies from Anim Notify Manager

OLD - Anim - Jan 4, 2017

Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...

memory leak from incorrect PhysX shape ref counting

UE - Simulation - Physics - Mar 9, 2017

PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...