After adjusting viewport shortcuts in Editor Preferences, the Persona viewport seems only partially responsive to the changes. It's as if the viewport shortcuts are hardcoded for Persona. Example ...
Sound cues with a branch or switch node will show in the sequence with the longest duration of any waves within the cue, despite which one will be played. During playback the section length will dif ...
Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected. Tested in versions 4.22.3(CL 7053642), 4. ...
It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...
Crumbling Geometry collection do not render for one frame when child clusters crumble. In the repro project a 4 particle GC is told to crumble. The single GeometryCollectionActor is then split into ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...
Math expressions fail to compile when performing an Undo after opening a blueprint ICE - wrong output link - ((1 + x) * (sin(myVar))) - (2.400000 / (rand())) ...
We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject ...