[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

DrawDebugString display wrong position in PIE when changed display scale

Tools - Sep 16, 2020

The display position of the text in DrawDebugString is affected by the scale of the display. Should refer to the Project() of DebugCanvas (not Canvas). -  Suggest Code void AHUD::DrawDebugTextL ...

Edits of node properties that are not stored on pins do not diff correctly

UE - Gameplay - Blueprint Editor - Oct 2, 2015

Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...

Custom Profiles Don't Update Maps To Cook When One Is Deleted

Tools - Feb 10, 2020

If you delete a map while it is marked to be cooked in a custom profile, then run the custom profile the map won't be deleted from the profile .ulps. I wasn't able to launch using the new custom pr ...

Default UE splash logo appears briefly when launching an application with an alternate launch image on iOS

UE - Platform - Mobile - Sep 15, 2020

Various users have reported seeing the default UE splash logo appear briefly before their custom launch screen appears. This was reported to have been seen in 4.25, and did not occur for users in 4. ...

Crash converting code project 4.7 to 4.8 ; Array index out of Bounds

UE - Gameplay - Blueprint - Jun 18, 2015

Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...

Destructibles using Form Extended structures with rigid body collision gives wrong hit result

UE - Simulation - Physics - Destruction - Jan 7, 2015

DESCRIPTION: When using form extended structure with DMs that are hit by a rigid body the resulting hit does not reflect the correct actor if they are both using form extended. If a DM without form ...

[CrashReport] PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293]

UE - Simulation - Physics - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

[CrashReport] UE4Editor_SlateCore!TArray<FHittestGrid::FCachedWidget,FDefaultAllocator>::Empty() [array.h:1530]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...

Control Rig: crashes when compiling after rearranging input pins in an array in Example Rig Unit

OLD - Anim - Aug 20, 2019

The crash doesn't occur every time, but it will happen within 3 swap and compiles in my experience. I got multiple different callstacks when I cause the crash using the reproduction steps (they are ...