Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened. ...
FDisplayMetrics are calculated using the primary display resolution. This makes testing of safezone worst cases in anything but full screen impossible. ...
Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case. ...
TimeRemaining doesn't work when animation has a negative play rate ...
Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...
Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent. Licensee Description: I just noticed that the option does not seem to work if the object is p ...
UActorComponents don't currently allow subobjects that are UActorComponents. However, this also prevents them from having "normal" instanced UObjects. The UObjects can be added to an ActorComponent ...
Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...
Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...
Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...