This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
r.MotionVectorSimulation 1 should simulate motion vectors when cutting cameras, but this appears to be broken on some loops. ...
When jumping in the first person template project, the "is in air" animation continues to play after landing. Solution: Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_J ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
This artifact does not occur when Lumen is disabled. Also, moving Roughness closer to 1 will reduce the effect. ...
The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...
UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...
This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...