If a DataTable is created in the Editor based on a struct that contains an array of a second struct, and a change is made in the second struct, any existing data values that have been entered into t ...
Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...
Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...
Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...
NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...
This is in general not encouraged, but should not crash. The reason it's crashing is that in UBehaviorTreeComponent::Tick we process node ticks first and then try to access InstanceStack[ActiveInst ...
If a user manually created a UBehaviorTreeComponent for his custom AI controller, but forgets to set AIController.BrainComponent to point at that BT component then a fair amount of assumptions break ...
Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...