When placing a widget in a retainer box that has the clipping setting "Clip To Bounds - Without Intersecting" the retainer box ignores the clipping setting and clips the widget anyway. ...
Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...
Selecting negative values for window resolutions leads to a crash. ...
If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...
When forward shading is enabled, the light complexity view mode just displays black surfaces. ...
UBT is not passing UE_ENGINE_DIRECTORY to GForeignEngineDir because in UEBuildTarget.cs IsCurrentPlatform only checks for Windows and Mac. Because GForeignEngineDir is not set, config files and oth ...
When a mesh in Blender is Duplicated and exported as an FBX, then imported into Unreal with Combine Meshes unchecked, then both meshes reimported, one of the meshes has another mesh added to it. The ...
User report of an assertion that fires on editor reload during an attempt to reload an AIController-based Blueprint class with a dependency on a child Blueprint class, both created in a previous edi ...
Setting the name of a State or Conduit node to an extremely long string causes a crash This issue is not a regression. ...