Second player's screen does not render in Split Screen on Android

UE - Platform - Mobile - Mar 21, 2019

The second player's screen in a Split Screen multiplayer session on Android does not render. It remains completely black. This was also an issue prior to 4.15 but was fixed with [Link Removed]. The ...

Showing black screen when drawing Distortion and DOF on Android

UE - Platform - Mobile - Jan 13, 2019

[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378),  the "UseFetch" is true as the Android device support shader fra ...

Geometry Collection crashing in Vulkan

UE - Simulation - Physics - Dec 2, 2019

After adding a Cube to the Viewport and creating a Geometry Collection the Editor will crashing in the Vulkan RHI. This crash does not happen in DirectX or if the Geometry Collection is made before ...

Changing reflection capture resolution after setting preview rendering level to Android ES3.1 crashes the editor

UE - Graphics Features - Nov 20, 2019

Applying a new reflection capture resolution after changing Preview Rendering Level to Android ES3.1 results in crash. Tested in: 4.24 P3 CL#10283392    4.25CL#10303496 ...

Depthfade will not work properly on some Android devices If separate translucency is enabled

UE - Platform - Mobile - Jun 8, 2018

Depthfade will not work properly on some Android devices If separate translucency is enabled. In the case of the attached project, drawing near the material using depthfade is strange. This issue p ...

Android Improved Virtual Keyboard cannot receive non-English characters.

UE - Platform - Mobile - Jun 7, 2017

Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...

Setting size of GameViewportClient gives different results on Android than in Editor

UE - Platform - Mobile - Feb 9, 2017

Setting size of GameViewportClient gives different results on Android than in Editor OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem. A ...

Web browser widget renders white for certain web pages on Android

UE - Platform - Mobile - Aug 27, 2019

When loading certain web pages with the Web browser widget on android, the web browser widget appear to fail to fully load the page. The page results in a white screen only. ...

DepthFade does not appear to work Vulkan preview with MobileHDR off

UE - Graphics Features - Jul 22, 2019

Depthfade does not appear to be working with vulkan if Mobile HDR is disabled. ...

Android audio is still audible at 0 volume

UE - Audio - May 4, 2015

Android audio uses -30 dB as minimum volume but it should be lower. ...