This code worked until UE5.4. NaniteResource added in 5.5 causes this issue. ...
An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...
We need to better detect when we need to flush to avoid hitting the RDG limit. There is no test project at the moment, more details can be found here ...
The runtime import process works fine in editor, but fatal error when trying to do so with packaged build of project. My function that calls ImportAsset():bool UMeshLoader::RequestMeshLoad(FString ...