So it looks like the artifact is definitely related to whether sss checkboard is enabled, but I can't reproduce it if enabling checkboard right after open the map, I mean it has to be reproduced aft ...
Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...
The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...
We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...
This does not happen with UE4.22. Maybe related to CL#7462096 and CL#7476283. These are fixes for [Link Removed]. ...
This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...
Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...
Mobile VR (Oculus Go) App Crash with Monoscopic Far Field and Multi-View enabled Workaround: Do not use Monoscopic Far Field and Multi-View at the same time Also confirmed in 4.22 Main @ CL 45 ...