When stopping PIE Selected Viewport or Simulate Mode there is now a 1 to 2 second delay that did not occur in previous versions of the Engine. Regression: Did not occur in UE4.13 or earlier ...
Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...
When packaging a resized structure array it changes the array value to a large incorrect number. Testing the struct in PIE yields expected results. ...
When connecting C++ created event dispatcher, the Target node will not accept reference to other actors. This is happening in 4.6 and Main but is working as intended in 4.5.1 ...
'Decal Blend Mode' in the Result node is missing. The user that reported this noticed it when converting from early access to Preview 1. Their emissive decals stopped blending. ...
The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
Repro Rate: 3/3 This is a live issue where the customer claims that the SteamSockets implementaton is not setup to handle the new Client and Session Id setup that was introduced in 5.1. This issue ...
There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...
see repro steps: direct crash the material comes from FAB model: [Link Removed] ...
An occasional ensure is thrown when opening Camera Anim assets. Generally, the issue occurs when opening the asset for a second time, but the repro rate is low, around 1/5. ...