All "Key" related BlueprintPure nodes cause the Blueprint to become dirty when the Blueprint is reopened. This includes: Key Get Display Name Key Is Float Axis Key Is Gamepad Key Key Is Keyboard Ke ...
If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...
Renaming a variable in a parent blueprint will reset the value of that variable for any child blueprint based on the parent within the level viewport. ...
Using NewObject inside PostInitProperties and creating a BP of the class will cause the editor to crash on PIE if the BP is is set in gamemode defaults ...
Licensee reported Applied Additive animation with ApplyAdditive node with MeshSpace, but Applied animation is incorrect if applying same with AnimSequence "Base Pose Type" animation to Base pin. H ...
Certain Translucent Materials with Surface Lighting Models and Additive Material based Particle Systems will not render in Shipping/Distribution configuration using Metal Rendering on an iPhone 6*. ...
Having an actor in the level with a child actor component, replacing it with another copy of itself, and deleting the copy results in a Child Actor remaining in the world outliner, which cannot be d ...
The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...
If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash. ...
Using the down arrow key in the Toolbar's Blueprints > Open Blueprint Class sub-menu will immediately open the first Blueprint listed. Reproduced in 4.8.3 binary, 4.10 Preview 1 binary, and Main (C ...