Metal crash after multiple level loads

UE - Platform - Mobile - Aug 18, 2015

User has reported that they get a crash after loading levels multiple times. This crash occurs when setting a Uniform buffer. ...

Delta applied twice when moving parent and grouped child actors

UE - Gameplay - Apr 8, 2016

When some grouped actors are childed to another actor, and both the group and the parent are selected in the world outliner, movement delta is applied twice to the grouped children. Code for a poten ...

Certain console commands/variables do not show their description text in the console window

UE - Foundation - Core - Jan 25, 2016

Console variables such as "t.maxFPS", "CauseHitches", "t.unsteadFPS", and help "help" (these were all tested, there may be more untested with the same behavior) have description text in code howeve ...

Window No Longer Captures Mouse After Closing Console

UE - Gameplay - Apr 29, 2016

When PIE, (Standalone) after bringing up the console, typing a console command and closing console, the standalone window no longer captures mouse. Instead the user must select the game window with ...

Distance calculation using World Position are rendering incorrectly when packaged or launched for iOS and Android

UE - Platform - Mobile - Jan 15, 2016

When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

OLD - Anim - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...

Crash when Editing Text in Libraries Category Text field within Material Functions

UE - Rendering Architecture - Materials - Jun 7, 2016

When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...

Paper Terrain splines should not allow 'in/out of plane' movement

UE - Gameplay - Paper2D - Feb 4, 2015

They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...

XBox Controller is not recognized if connected during play on Windows10.

UE - Gameplay - Input - May 5, 2016

If a controller is connected to a Windows 10 machine while the game is running, input from the controller is not registered by the character. ...

Default Values of Parameters from Material Function not saving in Material Instances

UE - Rendering Architecture - Materials - Feb 16, 2015

A Parameter set in a Material Function cannot be reset to a default value in a Material Instance. Reproduced in 4.7p7 CL-2440994 and Main Promotable-CL-2444381 ...