Landscape renders default material if apply another material instance under ES31 preview

UE - LD & Modeling - Terrain - Landscape - Aug 27, 2019

In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...

Mesh reduction modules selection aren't properly applied on engine restart

UE - World Creation - Worldbuilding Tools - May 4, 2023

Recent changes in the MeshReductionManagerModule::StartupModule() have introduced issues where it won't respect what reduction modules have been set in the config file. This is a big issue for plugi ...

"Too many texture coordinate sets" warnings in KiteDemo

UE - Graphics Features - Jan 17, 2017

Full set of warnings:LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Defaul ...

Nativized widget with String table data crashes packaged game

UE - Gameplay - Blueprint - Jun 1, 2017

There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...

UConsole HistoryBuffer no longer writing to disk in packaged builds

UE - CoreTech - Sep 7, 2023

We started running into issues with the console history not saving after upgrading to 5.2.1. The console history (as in the commands last input into the in-game console) is no longer being saved bet ...

Non-reflected header files not recognized by UHT

UE - Foundation - Core - Jul 28, 2015

A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...

Python crash the engine at exit.

UE - Editor - Workflow Systems - Oct 25, 2022

A UDN reported various crashes at exit in the embedded Python library. I was able to repro the issue in Release-5.1 and trace it back at the point where python runs its garbage collection in Py_Fina ...

Favorites category in the Palette Panel of a Widget is no longer appearing

UE - Editor - UI Systems - UMG - May 26, 2023

This is not a regression tested in //UE5/Release-5.1 CL23901901 When Favoriting a Component from the Palette panel of a Widget the Favorites category appears then disappears. For the brief moment i ...

[CrashReport] PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293]

UE - Simulation - Physics - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Browsing to a "Packaged Level Actor" does not take to the PackagedLevelActor inside the Content Browser.

UE - Editor - Content Pipeline - Jan 8, 2025

There is a bug inside Unreal Editor when selecting "Browse to Asset" for a Packed Level Actor. Right clicking the Packed Level Actor, all the asset options appear. If you click the "Browse to Asse ...