After a Start Up movie has completed playing, the initial default map will not load until the user clicks the mouse. The option to 'Wait for Movies to Complete' is checked which will force the user ...
The editor is not allowing users to save or close a project after an .FBX file has been copied to the project's Content directory and allowing the Content Browser to discover the change in source fi ...
Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...
BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...
ChaosCacheManager (CCM) is not recording the Observed GeometryCollections (GC) NotifyBreak states between level loading and will default to false if changed from Record to Play. AChaosCacheManager ...
A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...
There is moving blotchy noise on the head and face from hair when Lumen HZB tracing hits hair. CL 33258050 fixes the noise in the hair, but tracing still hits hair when it starts from surfaces like ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...
Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...