Editor asserts when deleting a morph target from a skeletal mesh

UE - Editor - Content Pipeline - Asset Build - Oct 24, 2022

TAttributeContainer::CopyFrom crashes when container contains invalid bone indices for active mesh

UE - Anim - Runtime - Jun 16, 2024

Currently there's no validation within the animation attribute container that bone ids are valid.  This means that client/game code can add attributes with invalid bone ids into the container and th ...

GAS: RemoveActiveGameplayEffect crashes when called during world teardown for periodic GEs

UE - Gameplay - Gameplay Ability System - Mar 2, 2023

AbilitySystemComponent crashes when RemoveActiveGameplayEffect is called during world teardown for an active gameplay effect that ticks periodically, by unsafe GetWorld()->GetTimerManager() access w ...

Check inside FAssetSourceControlContextMenuState/FPerforceSourceControlProvider

UE - Editor - Workflow Systems - Oct 31, 2023

The async execution from within the context menu state is not cancelled properly when closing the context menu. This means that when rapidly opening and closing context menus there will be corruptio ...

A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work.

UE - Simulation - Physics - Nov 22, 2024

A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...

Ensure occurs when RBAN simulated rigid body approaches UseComplexAsSimple mesh

UE - Simulation - Physics - Character - Jun 30, 2022

When a collision enabled RBAN node attempts to collect surrounding meshes, if there is a mesh with UseComplexAsSimple, it will hit the Ensure when cloning a mesh on the task graph thread. Disabling ...

OnlineServices-Lobbies: Crash when host migration message is received and the next host has already left the session

UE - Online - Sep 9, 2024

A crash occurs at FindChecked in the code below.if (PreparedServiceChanges->OwnerAccountId) { InternalPublicData->OwnerAccountId = *PreparedServiceChanges->OwnerAccountId; if (bDispatchNot ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

Some float properties don't export to fbx

UE - Anim - Sequencer - Dec 4, 2017

Export fbx currently exports specific properties that match onto existing maya attributes. Some properties don't match directly but they should still be exported as "custom attributes". ...

Crash in sequencer converting an object to spawnable

UE - Anim - Sequencer - Feb 16, 2017

Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...