BP Component is not destructible if the Object Type is set during runtime. If the Object Type is set manually before PIE is started, the BP component will destroy correctly. ...
When selecting an item in the Property Matrix you cannot deselect. This affects changes you make that are supposed to be across all items selected by making them only affect the item selected. ...
1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...
I confirmed in UE4.21.2. I attached the project to reproducte the problem. ...
In 4.27.2 a new cluster is created without any problem. ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
Reference UDN as it explains well the cause of the issue. ...
Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node. Frequency: 2/2 CrashReporter: N/A ...
According to documentation, Bump Offset is 2 words. There are 2 displays that contradict this https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/ ...