A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...
The editor crashes when the blueprints folder is moved into another folder in the sources panel This crash is similar to UE-34388 But have different callstacks. This is a Regression from 4.14.2 ...
This is a frequent D3D Hung crash, similar to [Link Removed] and [Link Removed]. A potential fix for the other crashes was released in 4.14.2, but this crash is still occurring on that release. ...
Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...
The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...
The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...
When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...
Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...
Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
Functions such as BeginPlay that are overridden in a Game Session class do not seem to be getting called. ...