Capsule trace by channel appears to clip through static meshes. The capsule trace appears to clip through a mesh at certain angles ...
Changing a component's collision setting in a class constructor will update new instances of the class/component with the collision change, but new instances of a child BP do not reflect the change. ...
Frequent crash occurs once when building lighting after editing a landscape. I added components to the landscape, sculpted, and flattened it. I wasn't able to reproduce the issue again, so the abo ...
Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...
Crashes from 4.14.2 Binary are not populating in Crash Reporter website - [Link Removed] This is not the case in P4 builds. This is a regression from 4.14.1 ...
Regression BROKEN: //UE4/Main CL 3227721 (Dev-Framework merge) WORKING: //UE4/Main CL 3227387 When the user duplicates and then undoes the action, there will still be that actor in the level, but w ...
This is the copy buffer (it contains multiline strings): ((SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_Overview",TipHeader_8_0A891281438C7AD03199038A729ACC18="Heroes",TipBody_9_C20B ...
Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...
The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the ma ...
Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...