Video example: [Link Removed] Occurs in 5.2 as well as 5.2. ...
Blueprint projects are failing to package for iOS from Mac and Windows. We are also blocked from building iOS from Windows (see: [Link Removed]). These issues are failing with 2 different messag ...
When using a high DPI monitor the Editor ruler will display an incorrect value in relation to the grid scale. ...
Transparency is not being applied to web browser inside of 3d widget on android. Tested with Samsung Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 ...
This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components. ...
Collision filtering is producing unexpected results in certain setup. Objects are passing through one another when they are expected to collide. ...
Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...
There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added. ...
Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...
Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...