Video example: [Link Removed]
Occurs in 5.2 as well as 5.2.
1) Launch AudioQA
2) In the Content Browser, create a MetaSound Source asset
3) Add an Input (leave it as the default Float
4) Open the asset MSS_CompTriggerRandomWaveFromArray
5) In the MetaSound you made, copy the Input node and paste it in MSS_CompTriggerRandomWaveFromArray
Expected Result:
Copy and pasting inputs isn't supported yet, so nothing happens except maybe a helpful warning
Actual Result:
A node with two pins called Pitch Shift appears
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193044 in the post.
1 |
Component | UE - Audio - MetaSounds |
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Affects Versions | 5.1, 5.2, 5.3 |
Target Fix | 5.4 |
Created | Aug 15, 2023 |
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Updated | Sep 26, 2023 |